Published on October 8th, 2018 | by Lee Davies

Review: Oh My Godheads: Party Edition (Switch eShop)

Format reviewed: Switch eShop
Other formats available: Steam, PS4, XBox One,
Developer: Titutitech
Publisher: Square Enix Europe Ltd.
Price: £11.99
Website: Official Website
Players: 1-4 (local)
Rating: 7+

Oh My Godheads requires such a massive download for what appears to be a quite simple 4-player local action platform game. Taking place in small self-contained arenas, you’ll wonder where the 3GB required to download this game is used. Maybe it’s all hidden in its smooth fast-paced action gameplay for up to 4-players locally, whether those players are human or AI controlled, you’ll see no hint of slowdown regardless of what this frenetic game throws at you, and you at it. Take into consideration though, that for maximum manic fun, 4-human players are a necessity.

This game is an arena based action fighting game. The Y button performs a Slash attack; B jumps; A performs a take-down tackle that will also allow you to steal the tackled player’s item being carried; and X performs a slightly useless dodge manoeuver, that is totally overshadowed by the combination of jumping and attacking, performing a very powerful downward smash that includes an area of effect. You can merely walk over things to pick them up, but the R shoulder button performs a throw of that carried item, namely a Godhead, or weapon, great for passing between team mates, or just getting rid of a Godhead that is about to cause havoc. Whilst carrying a Godhead it’s also possible for your controlled character to attack, by simply pressing Y, your action hero will throw the Godhead into the air above you, and slash out.

More on what a Godhead actually is later. Before that you’ll need to train you skills in the Trials Mode. This is a co-op mode for up to 2-human controlled players to learn the basics and challenge those newly learnt skills in an ever increasingly difficult set of challenges. You’ll be taught all the basics of movement, attack, defense, team play, before being thrown into miniature matches of survival, or goal scoring. Working your way through the three towers on offer unlocks further levels/arenas to play on in the main game modes.

Speaking of which there are four. The first being Last Man Standing, a free for all killing frenzy. It’s possible to team up in any combination you want. Three human players versus one AI, no problem, 4 individual teams, no problem, choose as you wish to test your might. Each character has one life, and a single powerful hit means death and elimination from that round. Number of rounds can be adjusted between 3, 5 and 7, and the first team or individual to 5 kills in a round wins that round.

The next mode is entitled Headhunters. Similar to Last Man Standing this is another kill all scenario, but without the elimination out of the round after death. You dead character can have unlimited re-spawns until the player (human or AI controlled) gets a total of 9 kills and wins the round. The third shakes the formula up a little in the King Of The Head mode. The player who can hold the Godhead for the longest period of time within the entirety of a round wins.

And the last mode, called Capture The Head, is great for teamwork play, especially 2 V 2, (but can be played anyway you chose once again, very manic in 1 v 1 v 1 v 1) lends you the task of collecting the Godhead from a central location and returning it to your corresponding pedestal’s colour. Easier said than done as slightly different rules can occur on the different levels, and slightly different concerns take hold of you with the different rules that the different Godheads throw at you.

There are 11 Godheads in total, and most act like a football to be carried, passed and thrown. Some are unlocked as you play through the game, and each behaves in different manner. One will cover your character and the surrounding area in a thick black smoke screen whilst carrying it. Others explode if treated too roughly, freeze all players close to it if carried for too long, reverse your control scheme, turn you invisible, allow the entire level to speed up or slow down, and another can electrify your enemies trying to steal what’s rightfully yours.

Levels also vary wildly, with differing architecture and can change the rules of a game by their design. Most arenas are small enclosed square spaces, with death by falling off the edges. The Viking Town, Gojo Bridge, and Sky City all have narrow walkways and many death falls occur. The Sky City is a great example of how the level changes between modes. In Last Man Standing, it’s just an arena to take care on, watching your step and positioning at all times while trying to kill all others. However, on the Capture the Head Mode, the central square acts as a roulette, that randomly lights up and changes the colour and position of the four pedestals surrounding the outer edges. Making for some fun near misses when trying to score those elusive points. Other levels tend to be simple square open arenas. Nubian Pyramid, Lost Island and the Tower of Trials Levels espouse these virtues. The remaining levels have more verticality to them, with steps to jump up, or ramps to climb. The Aztec Pyramid, Forest Ruins and the Treasure Room all provide a tricky challenge for some of the modes due to these layered locations. The forest ruins is another great location that plays straight on all modes, but on the Capture The Godhead Mode, a central switch must be pressed by your coloured player to turn the single scoring pedestal into your colour. Frustrating and fun all the same.

With 7 different playable skins to choose from, a skeleton, named Dave, and Sir Fishelsworth, a Top Hat wearing Penguin being eccentric favourites, while the others are slightly more generic and forgettable. You may be needing more help taking down your enemies, so make sure your allies don’t get caught in the crossfire of exploding pies, freeze bombs, meteor showers, huge descending crushing feet, being possessed and controlled by you, smoke bombs. All are items that can be picked up within each arena and utilised by throwing it with the R shoulder button.

The music is a lively great medley of anarchic mayhem which gets right to the heart of what the game offers in its style of anarchic local player mayhem.

While this game plays a great frenetic party full of laughs, it is rather unfortunate that it is only a local multiplayer game. No online is present in any of the modes, which is such a shame, as this game shines with the mayhem of 4-human controlled characters doing unpredictable and crazy things. A solitary player will tire of the AI’s predictable patterns of movement, and will be able to beat the game incredibly easily at the beginning, and then struggle on later levels as the AI ramps up to level of near invincibility.

Review: Oh My Godheads: Party Edition (Switch eShop) Lee Davies

Oh My Godheads: Party Edition (Switch eShop)

Summary: Smooth, fast, frenetic party gameplay for 4-players locally will provide a laugh, but single-players will be bored of the repetitive motions of the criminally insane AI.


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Born with an NES controller in his hands, life has never been the same.

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