Published on April 9th, 2015 | by David Dakota

Review: Super Smash Bros for Wii U

Format: Wii U Logo-sb-wii
Developer: Sora Ltd/Namco
Publisher: Nintendo
Website: Official Site
Rating: 12

There’s little denying how important the Smash Bros. series is for Nintendo, from fairly humble beginnings on Nintendo 64 the series has grown in stature to become one of the essential games on each generation – including Wii U.

Like many classic Nintendo games Smash Bros. may seem a simple premise but beneath the surface lies a much deeper experience. At it’s most simple Smash Bros is an 2D fighter, choose a Nintendo mascot character and duke it against up to four characters using a small range of simple combos to build damage to your opponents and, hopefully, execute a finisher “Final Smash” move to send opponents flying off screen. The more damage an opponent has, the further you’ll send them with critical hits. To aid you – and your opponents – in battle Nintendo themed items drop into play; from shells and Starman to more powerful Pokemon and rarer ‘assist trophies’ like Dr Wright (from Nintendo-published SimCity 64) and the outrageous Skullkid and Majora’s Mask. This is where Smash Bros. for Wii U finds it’s depth, using these items effectively is the key to success. As you play through the game you’ll be awarded in-game items, hundreds of trophies to view, new costumes, music tracks – unlockables feel almost endless.


Single player options are vast, from Classic Smash battles to mission based tasks and mini games like Home Run and Target Practice. Whilst it was never universally praised, we’re a little disappointed to find that Nintendo chose not to include the Story Mode which featured in the last entry on Wii but on the hand it really doesn’t feel like we’re missing content. Local and online multiplayer options are available; options are streamlined for online play and essentially up to 4-player Smash battles, any spare seats can be filled with AI players but, sadly we think, not Amiibo fighters. The online components hold up exceptionally well, but we’re lucky enough to have fibre broadband connections, whether old school copper wire connections suffer is another matter. Voice chat, like Mario Kart 8 before it, is limited to in-lobby and friends only.

Smash Bros for Wii U is compatible with Nintendo’s Amiibo figures; scan the Amiibo against the NFC touchpad and characters will appear on screen ready to fight either you, your friends or themselves, the more they fight, the stronger they become and you’re able to boost their skills by ‘feeding’ them in-game items. Once leveled we imagine you’d want to pit your Amiibo against your friends’ – good news you can, fighter stats are stored on the figures NFC chip so you’ll just need to scan them into your friend’s machine.

Smash Bros for Wii U has a near bewildering amount of content, not quite to the point of criticism but sometimes it becomes a little difficult to decide what to do and keep track of it (for a completionist it must be an absolute nightmare). Although, we’d have liked to have seen some changes to how the content is presented (fewer characters and modes available initially, more unlocked through play) we really should applaud the amount of content the game offers.

Over the next few months Smash Bros for Wii U will continue to expand, new characters and costumes will be added via DLC. It’ll be interesting to see just how far Nintendo will go with paid DLC and micro-transactions.

We love Smash Bros for Wii U and continues the series tradition of easy to play, difficult to master. Solid online play, tons of options and challenges we think you’ll be playing Smash Bros for months,if not years, ahead.

Review: Super Smash Bros for Wii U David Dakota



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