Published on April 1st, 2015 | by Darren Bolton
Review: Hyrule Warriors (Wii U)
Format: Wii U
Developer: Koei Tecmo
Website: Official Site
I’ve never played a Dynasty Warriors game before, I’d heard pretty bad things about the series that didn’t appeal to me, mainly that it was a huge button masher. But I’m easily swayed by all things Zelda and was easily excited about this mashup, and although it isn’t some brand new, incredible gaming experience, there is something about it which makes it quite special. It IS a button masher, but it’s such a Zelda love fest it’s always enjoyable – getting to play the periphery characters in the series is a constant joy, seeing what special moves they’ll have and what weapons they’ll wield is often funny and keeps things consistently fresh, even though you’re pretty much doing the same thing 100% of the time – hammering those buttons.
The game is absolutely huge (amplified by the extremely generous DLC offerings), the single player campaign can be finished in under 10 hours, but there are many unlockables (heart pieces and skulltulas which act as pieces for jigsaw puzzles (which when filled unlock further content)) that you’ll want to replay them all. On top of that there is a challenge mode and the biggest mode of all – adventure maps. These adventure maps have over 100 challenges/levels for you to complete, but with twists – whether finishing them with specific characters, getting better medals, needing items cards to bomb walls and set fire to trees to unlock new paths, it’s a surprisingly complex mode that will provide over a hundred hours gameplay. You unlock new characters, better weapons, crazy costumes and more skulltulas. I’ve put 150 hours into this game and I haven’t even touched the DLC yet which provides 3 more maps, more characters, side quests and plenty more. It’s an insane amount of content.
I can see why people don’t love it, but the simple gameplay really doesn’t bother me, in fact I embrace it, you play an incredibly powerful character with insane moves and you demolish the maps, there’ something compulsive about playing a character so powerful. Challenges are provided though through tougher bosses, or needing to save other characters from dying and the many restrictions to attain the gold medals and secrets. But it says a lot that it still doesn’t make me interested in the Warriors series in general, the joy of the game really does come from the Zelda franchise – the world, the characters, the items and weapons, it all adds up to a great new take on Zelda, if a little bit of a simplistic one; but one I simply cannot put down.